Well of Souls
(c) 1998 - 2008 Synthetic Reality Co.

You have found the Well of Souls demo page. Well of Souls is a script-driven, multi-player Role Playing Game (RPG). The idea is to make the design open enough that you can generate your own worlds and quests, share them with friends, etc.

This is a work in progress, but I am into long test periods, so it is now in "Open Alpha" test.

NEW: Call For Content! Check out the Art Submission page!

Download It!


None of the actual screen layout or artwork is final. It's just an example of the sort of thing you can do in this program. Most big art is JPEG and can look as pretty as you can draw it.

Most of the maps and scene backgrounds are JPEG files drawn using Bryce 2, which I love. Duncan2 (Stephan Schonberg) provided many terrific art enhancements, and Josh Worts has contributed almost all the monsters and hero skins which I ship with the game.

I have given up on using JPEGs exclusively however. I am now using RLE bitmaps (coerced to the souls.pal palette file) for most 'transparent' art. The 'jaggies' introduced by JPEG compression losses just got to be too irritating. So, character and monster 'skins', items, equipment, etc are RLE bmp files (and be sure to use the palette in "souls.pal" or it will look VERY odd indeed)

Good luck figuring out the level editor (hint: it only appears in SOLO mode: "Create your own world").


WHAT'S NEW?

6/8/2008 A96 includes:

5/5/2008 A95 includes:

3/7/2007 A94 includes:

3/4/2007 A93 Includes:

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