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 Synthetic Reality | 
            
                | Say, if you
                have is a QUESTION about Well of Souls, then post
                it on the BULLETIN BOARD in the Topic called
                "WoS Frequently Asked Questions" where
                it will be answered. After that topic gets nice and
                full, I will copy it to HERE for permanent
                archiving. Super Frequently Asked Questions Network Troubleshooter |  
                | HOW IS
                AUTOSCROLL SUPPOSED TO WORK? -----------------------------------
 The 'official rules' are: 1.) new text
                causes window to scroll  2.) until you
                use the scroll bar to read some old text, then
                the autoscroll turns off  3.) if you drag
                the scroll bar all the way t the bottom, the
                autoscroll turns back on.  4.) If you do
                nothing (no scrolling) for awhile (a pretty long
                time), then the next incoming chat will
                autoscroll again.  ====  But if you leave
                the game running a long time (long enough to
                accumulate a lot of chat), I have seen it screw
                up. I think it has to do with clipping the old
                chat (I only keep the last 64K or so of chat
                around, so you don't run out of memory when you
                play a long time). However it happens (and if you
                can make it happen on demand, please let me
                know), once you get in this state (which seems to
                fix itself eventually) the autoscroll either
                works not at all, or "is goofy"  NOTE: WINDOWS
                BUG  If your chat
                *never* scrolls automatically, you might be using
                one of the broken DLLs Microsoft shipped about
                the time they released Windows 2000. This DLL is
                further re-installed when you install some other
                software packages released around that time.  At present, the
                Internet Explorer 5.5 service pack is one known
                way of getting a working DLL back.  I'm afraid I
                can't provide the DLL name or version to watch
                out for, but I suspect it is COMCTRL32.DLL which
                has most of the windows common controls in it.
 [This message
                has been edited by samsyn (edited 02-28-2001).] |  
                | what
                DOES that gossip thingy do? ----  Rather than
                explain that here, I will instead say:  1.) play the
                game2.) RIGHT-click in the CHAT WINDOW
 3.) A little menu appears
 4.) Select HELP from the bottom.
 That will open
                the help file to the section on chatting. There
                you will find longer descriptions of gossip mode
                than I could hope to stick here.  But think of
                gossiping as chatting on the radio at a
                particular frequency. Everyone listening to the
                same freq will hear you.  ----DragonLord Adds:
 Kornatrix were
                you actualy asking that? well even if you weren't
                this might catch the eye of some lost newbie.By typing /tune #### (where # is a number) you
                can then chat to everyone tuned to that channel,
                and only those in the channel will see it.
 example  Me, and two
                friends type /tune 4198 then when I type'hello (yes with the ' that is the command to let
                you know your gossiping) then only those tuned to
                channel 4198 will see it. it is like mass whisper
                if you will.
 (sorry if that
                is somneone's channel, I just randomly typed it)  [This message
                has been edited by samsyn (edited 04-04-2001).] |  
                | When
                does a Green Jelly start casting spells? ----  A pet (or
                monster) gets the ability to cast spells based
                upon their current WISDOM rating. A zero value
                means no magic.  They will
                normally be limited to casting spells within
                their own element, but as the wisdom increases
                they can branch out to 'adjacent' elements. By
                max wisdom (255) they can cast all the way around
                the wheel (however, their spell casting will be
                weaker in the more distant elements)  In theory, they
                will attempt to use the best available spell on
                the target at hand. But you know how AI goes.  And no, they
                still can't cast life spells (even if the life
                element is 'adjacent')  [This message
                has been edited by samsyn (edited 06-11-2000).] |  
                | When
                does a sword user have the chance to learn Stun? I have a level 26
                sworduser but when I look at the spells in the
                earth element i have the level 1-6 and 8-9 but
                not the level 7 stun... is this as it should be
                or is it a bug?  I know of at
                least one Powerleveler that is a sworduser and he
                have it I'm only wondering what it takes to learn
                it.  ---  Stun (and
                someday other spells) are not learned in the
                usual way. You don't just buy them with PP but
                must satisfy a particular quest which gives you
                the spell as a reward.  In this case,
                Professor J is the key.  /Lappen  [This message
                has been edited by samsyn (edited 06-12-2000).] |  
                | Tormento asks: Is it possible to
                change your PK mode after setting it? and if so
                how?  ---------  No, you must
                live with your decision for the life of your
                character.  HOwever, as of
                A41, world designers can now tag individual maps
                with "map flags" which enable such
                things as PK fights whether you are PK or not,
                and total safety from PKing, whether you are PK
                or not. One can only hope this power will be used
                responsibly.  [This message
                has been edited by samsyn (edited 07-09-2000).] |  
                | I NEVER
                GET SKINS IF ANYone KNOWS WHY PLEASE REPLY ----  If you NEVER get
                skins, check the setting of the option "Ask
                for new skins" in your FILE menu.  If you look in
                your WoS\SKINS folder, sort it by date you will
                see what skins you have gotten. If they all end
                with ".tmp" it means something went
                wrong before you completely received the skin
                (they left, you left, there was excessive UDP
                packet loss)  Here is how skin
                transfers work (as of A43):  1.) You enter a
                server2.) You see a skin you don't have, if you have
                the "ASK" option turned on, you ask for
                it. (By you, I mean your copy of the game).
                Usually I put an asterisk after one of these skin
                names in the map list.
 3.) If the other guy has the "SEND"
                option turned on, he starts sending it (unless
                the server is too busy - currently that means 28
                people). Only when he starts sending it do you
                see that "receiving skin" message.
 4.) It is accumulated in the file
                WoS\skins\skinName.bmp.tmp which gets longer with
                every packet
 5.) If something interrupts the transfer like you
                leave, he leaves, or you drop some packets
                somewhere over the internet, the transfer stops
                and you are left with a partial
                ".bmp.tmp" file
 5.) The next time you encounter the guy, the
                process repeats, only this time it picks up where
                it left off (unless he has edited the skin in the
                mean time).
 Over time and
                repeated encounters, you should eventually get
                the skin. (and only then do you get the "got
                skin" message).  If there is a
                particular skin you really want right away, you
                can transfer it by any means you like. However it
                gets into the WoS\skins folder is ok, as far as
                the game is concerned.  ---  OTHER REASONS
                FOR NO SKINS RECEIVED:  * huge skins
                won't get transferred by the game. A reasonable
                skin size is 20K bytes or so.  * The folder
                "WoS\Skins" (or the filename in
                question) has been marked "read-only"
                This is most commonly reported by people who use
                CD-R to move skins back and forth between
                computers.  * You are behind
                a firewall which is blocking UDP traffic. As of
                version A52 you can specify a specific range of
                port numbers to be used in UDP transfers. Your
                firewall administrator may be able to work with
                you on this.  * You are behind
                a proxy (another computer which has the REAL
                Internet connection on it, which handles all
                requests on your behalf). This can lead to your
                computer not knowing its own address, making it
                difficult to tell other player's computers where
                to send stuff (and even if they knew, the proxy
                will probably reject their attempts to send it on
                to you).  [This message
                has been edited by samsyn (edited 04-04-2001).] |  
                | Helllp... OK, I
                have a level 71 music user, I have been playing
                for awile, as you see, So I ask you fine fellows
                today, In serch of a answer. I go in to WoS and I
                go to MIX servers and nothing appers, it just
                keeps serching for servers!!! someone help me
                please!!!  -Drayke
 -------  Be sure to
                notice the message above the empty list to see
                if:  1.) It is trying
                to get the master server address.  2.) It is trying
                to get the list of servers from the master server
                 3.) It is
                pinging the various servers.  The most likely
                sources of failure at each of these points are:  1.) For some
                reason you can't reach www.synthetic-reality.com (try visiting it with
                your browser just to check). I don't see any
                service interruptions there today, so unless your
                ISP was messed up, this probably wasn't the
                problem.  2.) You have
                some sort of UDP firewall in place (since it was
                working for you before, this is unlikely unless
                your system or your ISP made a change)... or you
                got added to the master server banishment list.
                During today's peak usage I manually banished a
                couple of IP addresses with 'unusual activity'
                which might be what happened. If your IP shows up
                repeatedly with unusual activity, we'll have to
                figure out why that is.  3.) In this
                case, you would probably get some, but not all,
                of the servers to show up. So it is probably not
                your problem either. There have been 5 servers up
                for most of the day.  [This message
                has been edited by samsyn (edited 06-15-2000).] |  
                | Where
                can I get a complete list of all / commands that
                can be used in the game? ----  Go to the WoS
                home page and look for 'cheat codes' in the list of links on
                the left side of the page.  This lists all
                slash commands, only some of which are actually
                cheats.  Remember that
                using an actual cheat command marks your
                character permanently as a cheater, and prevents
                it from fully interacting with other players.
                (and will eventually reduce the max level you can
                achieve)  [This message
                has been edited by samsyn (edited 06-16-2000).] |  
                | Thanakar Asks: I am playing a
                Book using character, my level is 20, my Att is
                140 my Def 255, str 24, Wis 60 Stam 60 Dex 30 Agi
                30..and I keep getting my but kicked my creatures
                my own level, mainly level 20 Wasp and level 22
                Vipers..if I try to fight 3 of the vipers, i'm
                constantly healing and never getting a chance to
                cast. Spells level is Fire 6, using scorch as
                default spell, and Have death at level 6 to. Any
                suggestions out there (apart from getting air up
                to take care of the earth types.)  ------------  Lady Griffon Hawkeye Responds:
 [As] WOSgy
                stated, first off don't try to fight more than
                one creature (of your level or higher) at a time.
                As he also stated, the /monster command will give
                you the "range" that a monster roams
                in, staying towards the edge of the circle will
                give you 1 monster fights.  Secondly you're
                try to fight and AIR element monster (wasp) and
                an EARTH element monster (viper) with a FIRE
                spell. It won't be very effective, especially
                since your magic effectiveness is somewhat
                reduced (70% effective vs. 80% effective for a
                Spirit-User and 90% effective for a Magic-User)
                by your class.  You want to use
                the OPPOSITE element spell against a monster. In
                this case you would want to use an EARTH spell
                against an AIR monster and an AIR spell against
                an EARTH monster  I know you said
                "(apart from getting air up to take care of
                the earth types.)" but that is the ONLY way
                to be more effective as a magic using type class.
                 LGH  -----  Samsyn Adds:  In a 'perfect'
                world, a single monster of the same level as
                yourself would be difficult to win against. You
                would get killed roughly half the time, I mean.  Hence fighting
                three of them at once would be three times as
                hard (and you would be three times more likely to
                lose).  However, WoS is
                not a perfect world (yet?) and so, in fact, you
                have a reasonably good chance of defeating 2 or
                maybe 3 monsters at your same level, especially
                if you heal yourself repeatedly.  [This message
                has been edited by samsyn (edited 04-04-2001).] |  
                | how
                high can your hunt stat go? =====  Your hunt stat
                (as of A40) can go up to level 28 (or so), but I
                think it would take a couple BILLION clicks to
                achieve the highest level.  However, by
                level 8 you should be cruising, as they say.
 [This message
                has been edited by samsyn (edited 07-09-2000).] |  
                | do
                other players see the yellow line around you when
                you are hunting?? ---  No, your hunting
                is a secret. Of course, the real reason behind
                the hunt button in the first place was to reduce
                packet traffic, so I only debated for a moment as
                to whether to send a packet to let people know
                you were hunting.  I'm just glad
                the hunt button also turns out to be a nice game
                feature. (thanks, f'nok).  [This message
                has been edited by samsyn (edited 07-06-2000).] |  
                | Question for
                you regarding storyline creation. In most RPGs that
                I have played (such as those by Square/Nintendo)
                there are no options wherein you can progress the
                story by screwing up. (In some cases you can lose
                a battle and continue, but you cannot have
                certain characters end up dying, and so on.)  I wanted
                to know what your position was on storylines
                where if the player is not prepared by having
                item X at event Y, they will take 'bad' path B
                instead of 'good' path A.  -GJ  ----  Hopefully world
                designers will decide what THEY want to do in
                this regard. My personal feelings (more on that
                later in this topic) are that it is hard enough
                to make c nice little quest in the first place,
                and adding a lot of complicated stuff which is
                only seen by a small minority of the players (and
                possibly none) further dilutes your effort.  But I hope the
                game empowers more industrious quest authors to
                get as funky as they like. One enhancement I hope
                to add soon which might aid them in this regard
                is a scene 'stack' and the ability to call one
                scene as a subroutine from another (and the END
                of the second one returns you to where you left
                off in the first).  Of course, this
                is slightly more complicated in my world since I
                have a lot of state to preserve on the stack
                (background, sounds, actors positions and poses,
                etc.) so it is not likely to happen soon.  [This message
                has been edited by samsyn (edited 07-09-2000).] |  
                | I know
                the map flag is the latest World editor
                advancment, but do you plan on making any other
                advancments to the World editor soon? Or any
                other new map flags like no mini map(heh) or
                something like unlit rooms (No mini map and you
                only see a small spot light around your
                character). I really like the map flag idea and
                think it is the best world editor improvment so
                far if we can just get a few more neat little
                flags. thanks. [This message has been edited by
                DragonLord (edited 07-08-2000).]  ----  Much as I would
                like to boast that I would make a world class map
                and set designer with a fully graphical UI...
                well... I very likely won't. Such a project is
                easily more complex than the game itself.  with the
                structure of the quest files (and the include
                directive) I have tried to make it
                straightforward for other people to write helper
                tools of their own which focus on a particular
                part of the problem.  But probably the
                biggest asset in this context is my own inability
                to deal with anything which is excessively
                frustrating. So if a certain addition makes it
                easier for ME to quest (for example, the
                graphical monster placement) then it is more
                likely to get implemented.  Also, contrast
                the needs of the people who want graphical versus
                people who want it all to be keyboard oriented
                (lurch is now officially both, it would appear  contrasting the requests
                for more hotkeys and such with requests for drag
                and drop scene editors :-) (don't get mad lurch,
                I love ya' man) Anyway, I have
                other things I would rather do before this. SO...
                please let me know specific EASY things I could
                do to make your life easier as opposed to generic
                grandiose things.  In my own case
                that seems to be memory-related stuff. Like
                needing to know the name of the file with 'that
                skin' in it, and the offset to 'that skin' Hence
                the /villagers command (that most people have
                never heard of). Once I have a way for finding
                something, I don't mind having to type the name
                and number (which is the only part the drag and
                drop would replace)  Or needing to
                know which scene background to use, for which I
                usually break down and use windows explorer.  I finally added
                the button which lets you change the map link's
                image without having to screw with the object
                editor any more. So now you really only need to
                use the object editor to create objects in the
                first place. The link editor by itself can place
                them and change them as much as you like.  I think I might
                do an 'actor blocking helper' though. I added a
                thing to the little bkgnd viewer which makes it
                easy to find out proper x,y coords, but it would
                be nice to be able to drag actors around on the
                window directly. It's hard to directly embed that
                info in the scene script though, so it wouldn't
                be as cool as what Lurch asked for.  Anyway, getting
                back to your actual questions: Yes, expect more
                map flags, though I won't commit to what, and yes
                expect more world author helpful things, in one
                form or another.  [This message
                has been edited by samsyn (edited 07-09-2000).] |  
                | This seems to
                be a popular question, and even though LGH
                answered it perfectly for me, I will recap my
                opinion here: Q: WHEN THE BLEEP WILL THE
                EVERGREEN QUESTS BE DONE AND LET ME FIGHT THE
                BLEEPING BLACK WRATH? (or words to that effect)  --------  In general, I
                should take people's impatience as a compliment,
                though I rarely do. Synthetic Reality is all
                about my getting to do what I feel like doing. To
                the degree that I feel like making free games
                which more or less grow along a path the players
                suggest, this is good.  But for you (the
                impatient player who likes to swear a lot, I
                mean) it can be frustrating since attempts to
                boss me around or make me commit to specific
                dates are a waste of your time.  Hopefully none
                of my actions cause physical pain, loss of money,
                or deprivation to the individual players.  Having said
                that, I next ask that you separate Well of Souls
                the game engine, from Evergreen the world.  Because I hope
                to leverage the creativity of the players
                themselves to widen the world base, I feel it is
                incumbent upon me to give first priority to
                getting the engine to a state where it empowers
                them to create excellent content. They will all
                agree I have not yet attained this lofty goal.  While I enjoy
                working on Evergreen the world, it is more of a
                closed object which, when 'done' will be cast
                aside in the relentless pursuit of novelty. My
                hours of hard work reduced to one player's
                spoiler page. (boo hoo, pity me  ) My dream is that
                the engine itself would enable any world to have
                infinite replay value, even though the scripted
                elements will always be most interesting the
                first time through.  As was pointed
                out by LGH, much of evergreen is intended to be
                an example of how to achieve certain effects, to
                later be done more elegantly in another world.  And, of course,
                it helps other world designers if Evergreen
                doesn't compete too brilliantly against their
                creations (that is, of course, just a
                rationalization, put here for your amusement  ) In fact, as any
                world designer will tell you, it is not trivial
                to make a good world. Without naming names, I
                think we've all seen examples of poorly thought
                out worlds, showing a minimum investment of time
                and energy. Such worlds depend heavily on the
                game engine bringing replayability to the party.  It's much easier
                to brag about how great your world will be, than
                to actually deliver. Which is why we really need
                to give the good designers their due (I can't
                name them here without pointing out the others,
                and I can't afford to alienate ANY designers :-)  A designer
                easily spends an hour developing something which
                entertains you for less than a minute. So
                hopefully there are more than sixty of you for
                every one of him/her, or the universe will
                experience premature heat death.  I don't always
                have a lot of energy when I get to the part of
                the day where I 'should' be working on quests and
                that's the real explanation for why there are not
                always 3 new quests in every release (which I
                wish there were). When the muse is there, I
                generate scenes. When it isn't, I go where the
                muse is calling and work on something else.  And that's what
                Synthetic Reality Co. is all about.. doing what I
                feel like doing at the time I feel like doing it
                - and encouraging others to do the same.  Follow your
                bliss, as trivial as that advice may sound.  (Also get some
                exercise, watch your weight and don't over invest
                in shaky stock picks  ) |  
                | HOW
                DOES TRAINING WORK? HOW HIGH CAN IT GO? -------------------------
 Basically, you 'train' in
                the use of magical elements and physical 'hand'
                attacks (16 training categories total).  Training occurs
                whenever you use the skill in question, but can
                also be achieved by 'spending' PP (participation
                points) on one of the training screens.  As you train,
                you increase your level in that skill. This is
                done in a non-linear fashion which gives you a
                diminishing return. For example, it is harder to
                train from level 2 to level 3, than it was to
                train from level 1 to level 2.  And, it would
                require an infinite amount of PP to train from
                level 9 to level 10 (hence you can NEVER REACH
                level 10) For all practical purposes you can't
                really train any higher than 9.99 or so.  Now, what good
                is training anyway? First off, many spells and
                weapons require a minimum training level to be
                used. So, for example, to cast a level 3 water
                spell, you must have trained to at least level 3
                in the water element skill.  The other
                advantage of training comes from "excess
                training" That is to say, training in excess
                of the minimum required for a particular weapon
                or spell.  This excess
                training makes your attack somewhat stronger.
                Although the actual amount may vary from one
                version release to the next, in A43 the effect is
                about 19 percent for each full excess level.  Hence a level 3
                water spell would be about 19 percent more
                effective if you were trained to level 4 in the
                water skill (1 excess level).  With 2 excess
                levels, a spell would be improved by about 42%
                (you don't add the percentages, you multiply
                them.. so three excess levels would be 1.19 *
                1.19 * 1.19 which would give about 68 percent,
                etc.)  The actual math
                is done with a base raised to a power, so it
                works with any excess training amount.  Note that it is
                impossible to get more than about one level of
                excess training for a level 9 spell. Hence low
                level weapons and spells are more easily improved
                with excess training. This keeps the low level
                spells interesting even after you have raised
                your character to the highest levels, without
                allowing the high level spells to become overly
                powerful, thus destabilizing the game.
 |  
                | WHAT IS
                THE POINT OF THOSE CHARGE METERS? ------------------------
 Careful examination of the HP and
                MP meters in the lower left will show a simple
                qhite bar beneath each.  This is the
                charge bar for physical attacks (HP) and magical
                attacks (MP). It discharges whenever you attack,
                and then slowly recharges back to maximum.  In general, if
                you wait for it to recharge before attacking
                again, your attack will be stronger as a result.  The actual means
                by which this is achieved ties in somewhat with
                the 'excess training' discussion above.  But the
                important thing to remember is that this effect
                is more impressive when you have LOW training to
                begin with. For example, if you are only trained
                to level 1 in water, and cast a level 1 water
                spell, it will be considerably improved by
                waiting for a recharge.  However, once
                you achieve level 9 or more training, you will be
                hard pressed to see the charge meter making much
                of a difference. |  
                | mad cow: What, exactly, do
                each of the stats do?  LGH:Strength: How hard you hit (how much damage you
                do). The higher the harder.
 Stamina: How much damage you take. The higher the
                less damage.
 Agility: How well they hit you. The higher the
                more likely they are to miss.
 Dexterity: How well you hit them. The higher the
                less likely you are to miss.
 Wisdom: How many Participation Points (PP) you
                get per attempted attack AND how strong your
                spells are. The higher the more PP per attempted
                attack and the stronger your spells.
 |  
                | Maniac: When creating
                spells, it only says that the pp required is
                automated, but it seems like the damage/power and
                mp are also automated. Is there another way that
                i have to change this or are they really
                automated?  LGH:PP cost to learn the spell, MP cost to cast the
                spell, and spell strength are all hardwired into
                the game engine based on the level of the spell
                and whether or not it is a Single or an All
                spell.
 ----SAMSYN:
 The exception to
                this rule is for healing spells, where you DO get
                to indicate the amount of healing which takes
                place, and DISEASE spells where the damage is
                actually a special negative number which
                indicates the disease to be bound to the spell.  It is
                conceivable that I *might* remove some more of
                the algorithmic mandates if the 'versioned
                worlds' code works out. If we have a good way of
                following the player's "pedigree" then
                I don't mind removing limitations on world
                designers.  [This message
                has been edited by samsyn (edited 07-17-2000).] |  
                | I don't think
                I've seen this question answered. I know
                dexterity affects how often you hit an apponent. My question is:
                Does dexterity have any affect on how well your
                spell hits an apponent?  Thanks!  Nehjen  ------  Whether it
                actually makes sense or not, your dexterity and
                your target's agility work together to determin
                whether or not your attack will MISS, be it a
                physical attack or a magical one.  In this case you
                will see MISS appear above the target's head.  In addition to
                missing, however, spells can also fail (or
                fizzle). This is controlled by your character's
                "magic-ratio" (set by your characters
                class). If you have a 100% magic-ratio, your
                spells will never fizzle (though they might still
                miss). If you have a 0 % magic-ratio, your spells
                will fizzle about half the time. With
                proportional fizzling for the in-between
                magic-ratio values.  Of course, if
                you have a maic ratio of ZERO, your spells aren't
                going to hurt much anyway, so why bother :-)  [This message
                has been edited by samsyn (edited 04-04-2001).] |  
                | what
                are alias's? -----  Aliases are the
                same as 'keyboard macros' and a host of other
                terms for the same concept.  Basically, it
                lets you predefine a goofy phrase that you like
                to say a lot, with a command like this:  "/laugh = I
                laugh at your silly joke!"  Then you can
                type:  "/laugh"
                 and everyone
                will see:  "I laugh at
                your silly joke!"  You can embed %
                tags and other things in your macro, as in:  "/laugh =
                /a laughs at @, who he thinks is a %3!"  And then when
                you type:  "/laugh
                John"  Everyone sees:  "Samsyn
                laughs at John, who he thinks is a diddle squash
                bucket!"  Press F1 in the
                game (or select HELP from the right-click popup
                menu in the CHAT window) to read more about it,
                and a list of all the percent commands.  [This message
                has been edited by samsyn (edited 07-22-2000).] |  
                | Ok. I'm
                making my world and I can't figure out how to
                make the class use the picture file that i want.
                example: Lets say that I wanted to use josh's
                swords, i can't find where to change sword.bmp to
                Joshsword.bmp. Can I change them or do I have to
                replace the file with the one that I want? -----------  This is a
                situation where you have to have a file with the
                correct name, and don't get to name it yourself.
                Here are the relevant bits of documentation from
                the ITEMS table comments:  0 POTION
                "items.bmp" // affect hp and mpstars, arrows, etc.
 10 EQUIP_HELMET "helmets.bmp" // my
                helmet ID (0 for none)
 11 EQUIP_ARMOR "armor.bmp" // my armor
                ID
 12 EQUIP_RIGHT_1 "swords.bmp" //
                right-hand weapons 1 (evergreen swords)
 13 EQUIP_RIGHT_2 "staffs.bmp" //
                right-hand weapons 2 (evergreen staffs)
 14 EQUIP_RIGHT_3 "bows.bmp" //
                right-hand weapons 3 (evergreen bows)
 15 EQUIP_RIGHT_4 "music.bmp" //
                right-hand weapons 4 (evergreen music)
 16 EQUIP_RIGHT_5 "right5.bmp" //
                right-hand weapons 5 (evergreen fist)
 17 EQUIP_RIGHT_6 "right6.bmp" //
                right-hand weapons 6 (evergreen dart)
 18 EQUIP_RIGHT_7 "right7.bmp" //
                right-hand weapons 7 (evergreen Book)
 19 EQUIP_RIGHT_8 "right8.bmp" //
                right-hand weapons 8 (evergreen Spirit)
 20 EQUIP_BOOTS "boots.bmp" // my boots
 21 EQUIP_SHIELD "shields.bmp" // my
                shield
 22 EQUIP_RING "rings.bmp" // my ring
 23 EQUIP_AMULET "amulets.bmp" // my
                amulet
 So, the expectation is that you will provide a
                file called "swords.bmp" (for example)
                into which you will have pasted all the sword
                images you want to use in your world. You then
                place this file in the ART folder of your own
                world and it overrides the default swords.bmp
                file in the WoS\ART folder.
 Then in arg3 of
                the ITEM table for each sword item, you put the
                index number of the image you want to appear for
                that item. Where 0 would be the far left image in
                the file (which should be the 'empty hand' image
                for a sword class)  Because many
                world designers don't want to come up with their
                own graphics, and didn't like to modify a copy of
                the original swords.bmp file (for one thing, it
                puts you at the mercy of later augmentations to
                that file in the subsequent releases), a wondrous
                hack was included when version A33 was released:
                the EXTENSION file.  Here is the
                documentation from the ITEMS file comments:  ; // arg 3 ; Image # (offset from left in appropriate
                class's image BMP file)
 ; Class Image files consist of a 'film strip' of
                images with #0 being the
 ; far left image.
 ; <<NEW FEATURE WITH A33 -- EXTENSION CLASS
                BITMAPS>>
 ; You can now have an additional 'extension'
                bitmap for each item class. For example
 ; you might wish to re-use all the stock sword
                images in your world, but then add some more as
                well.
 ; You would then make a filmstrip file of the
                normal name, but add "_1" to it. (as in
                "items_1.bmp,
 ; helmets_1.bmp, etc.). Then in arg3, instead of
                simply putting an offset, put a plus sign in
 ; front, hence "3" would mean image 3
                in the stock bitmap, while "+2" would
                mean image 2 in the
 ; extension bitmap. I suppose that's horribly
                confusing. Your extension bitmaps should be
 ; placed in your world's ART folder. (and you can
                still override all the stock images by placing
 ; your modified stock bitmap
                ("items.bmp" for example) in your
                world's ART folder.
 So, in this
                case, you would make a separate file containing
                sword images unique to your world and name it
                "swords_1.bmp" and place it in your
                world's ART folder, leaving the original
                "swords.bmp" file alone and NOT making
                your own copy of it.  Then in the
                ITEMS table, for each sword item, you would set
                arg3 to "n" if the image was a stock
                image, or "+n" if it was to come from
                your extension file (swords_1.bmp) where
                "n" is a number, of course.  Each item class
                has its own extension file (swords_1.bmp,
                helmets_1.bmp, etc.)  [This message
                has been edited by samsyn (edited 07-30-2000).] |  
                | what is
                the first quest i can do? my character is a level
                20 preacher and i am yet to do a quest? ----  While the
                Professor J quest is one of the simplest, none of
                the quests are really designed to be done
                'first'. Of course, I speak only of Evergreen
                since quests are world-specific.  In evergreen,
                most of the quests have simple openings and
                chaotically difficult middle sections. One might
                only hope that the final stages of a quest are
                more difficult than earlier stages, but I won't
                guarantee even that   Over the next
                two releases, I will weed out the distracting
                non-quests (for example, the dolphins are now (in
                A44) a real quest)  [This message
                has been edited by samsyn (edited 08-13-2000).] |  
                | Is
                there a minimum limit for skin sizes? I ask
                because I tried to make a one-pixel skin to run
                in "stealth mode" and it came up as a
                normal adventurer. This is probably an
                anti-cheat measure but I wanted to make sure I
                was doing it right...  ---  Yes, this is a
                feature. We had a spurt of people making
                "invisible" skins, so I had to
                implement some constraints which I hope you will
                forgive me for not detailing here. Suffice to
                say, any 'reasonable' skin will be displayed.
                (and a few unreasonable ones, as well of course  ) [This message
                has been edited by samsyn (edited 08-13-2000).] |  
                | i
                trained a green jelly to try and get it wis but i
                got tired cuz i thiuhgt it would never gain any
                and it was lvl 58 does it ever gain wisdom? ----------  LGH Responds:  A monster that
                has 0 wisdom (or through lack of playtime the
                wisdom FALLS to 0) will never have any wisdom.LGH
 
 [This message
                has been edited by samsyn (edited 12-06-2000).] ----- Recent update
                around A55. A stupid monster can now regain its
                wisdom, so long as it had wisdom to begin with
                (even if you let that wisdom fall to zero). |  
                | My question
                is... Does
                WoS have a hat that they sell? If so I would like
                to purchase one ok Dan?I'll send ya a money order
                if ya want? Please, pretty please...wit a cherry
                on top?hehe ----  Samsyn Responds:
                 I encourage
                everyone to visit www.synthetic-reality.com/donate.htm and send me as much
                money as they possibly can (do I sound
                desperate).  unfortunately,
                although there are now many different styles of
                shirts, mugs, and mousepads, there are still no
                hats.  I too, would
                like a hat, but that appears to be beyond the
                manufacturer's capabilities  And I *know* Sue
                McIlroy would buy a hat! Good old Sue! THANK YOU,
                Sue!  -s]  As of March
                2001, the manufacturer has implied that hats will
                (eventually) be available.  [This message
                has been edited by samsyn (edited 04-04-2001).] As of June 2001,
                they say it will happen this quarter.. check out
                the STORE for details. |  
                | Why can
                you only give 10k Gold????? its REALLY getting to
                be a pain when u need to give 1mil+ gold giving
                in 10k at a time --------  So, the question
                is then: why do you need to sponge a million GP
                off of someone? Why to buy seeds to level your
                character effortlessly, of course.  And why play the
                game at all if that's all you want to do?  I insist you
                stop playing immediately and go find something
                even easier to do with your time, like watching
                paint dry.  [This message
                has been edited by samsyn (edited 12-09-2000).] |  
                | This might be a
                stupid question, but here goes. How come when I
                first incarnate into a world, I can't get into
                any camps that have been started before I
                incarnated? (I hope that made sense)  ----  [not a stupid
                question at all. There is information about the
                camp which is only sent out at the time the camp
                is created (when you weren't there). Sending you
                this information for all existing camps at the
                time you arrive would cause a spurt of bandwidth
                which would lag you and everyone else.  Originally this
                was simply a bug/design oversight, but now it is
                a bandwidth-saving feature :-)  There is, of
                course, no excuse. And if I worked a little
                harder, I could fix it (i.e. when you tried to
                enter such a camp, I could have you query just
                the camp in question and get synched to it -
                which wouldn't be all THAT huge a burden,
                packet-wise).  BUt the chances
                of that happening are semi-small   [This message
                has been edited by samsyn (edited 12-15-2000).] |  
                | Cactrot How high does the
                PK rating go?  --------Samsyn Replies:
 In theory, it
                goes to infinity. In practice, something less. It
                gets harder to gain rating if you don't have
                people more powerful than yourself to fight.  At least that's
                the theory. In practice I expect it to stay under
                10 thousand. If not, I may tweak the math.  [This message
                has been edited by samsyn (edited 12-21-2000).] |  
                | Why did
                you bother to give non-PKers ratings? Or is it a case of
                "I didn't bother... to screen them
                out?"  Or is it a dark,
                sinister purpose that isn't obvious?  It's late. Time
                for bed.  -GJ  ------  Non-PKers can
                take part in tournament ladders on 'dangerous'
                maps (and can PK in general on those maps). In
                those contexts they also get rated.  [This message
                has been edited by samsyn (edited 12-26-2000).]  ------  Ah, OK.  SUPPORT THE
                SKILLS SYSTEM! READ THE DEVNOTES!   [This message
                has been edited by GJ (edited 12-27-2000).] |  
                | hey, heres a
                relitivly stupid question: what is the
                requiments for creating a guild?  i know you need
                to be lv 60, but the hours are kinda confusing.
                do the single player hours count on your time?
                what about afk? thanks
 Berzerker
 ---www.synthetic-reality.com/wosGuildInfo.htm
 at present, afk
                hours DO get credited to both your character and
                your soul ID. (and you need BOTH in order to
                create a guild)  [This message
                has been edited by samsyn (edited 12-28-2000).] |  
                | [general
                question] Why
                are my characters marked as modders?  -------  First we must
                distinguish between a 'mod' (a different version
                of the quest file for a given world than the one
                you are using) and a 'modder' (a character which
                has played in an 'unofficial' mod).  World designers
                periodically release updates to their worlds.
                They have the opportunity of marking these worlds
                as "official" (giving them formal
                version numbers). If you play your character only
                in an "official" world, it is not
                considered to be a "modder" even though
                it might in the long run play in 20 different
                mods of that world.  When you look in
                the MAPS list in the game (and scroll over to the
                "version" column), you can see which
                version of the game *and world* each player is
                using. If you see the word "mod" in
                this column, it just means they are using a
                different mod than you are. (could be they are
                just running the previous official version - or
                you are).  When you join a
                scene with someone else in the game, only the
                quest script of the 'host' of that scene is used.
                Hence two players with different mods will use
                the mod of the 'host' in such a case. Normally
                you want to avoid playing "mixed mods"
                like this, since it might not make sense for your
                character (the definition of a world token or
                item might have changed between mods, for
                example). The FILE menu gives you an option to
                "avoid modified quest files"  This simply
                prevents you from accidentally entering into a
                modified scene.  If you disable
                this protection, your character will be marked a
                "modder" the next time it shares a
                scene with someone running a different mod from
                your own.  Being marked a
                "modder" is no great sin, but it is
                similar to being marked a "cheater" in
                that your interactions with other players are
                limited. (you can't give them things, nor can you
                initiate fights with them). This is mainly to
                avoid the situation where a player modifies their
                world to provide powerful items at low cost and
                then use those items against players who are
                using the official mod (which is harder, for
                example).  Most recently,
                the use of the "modder" tag was
                extended to any incarnated soul which was moved
                from one computer to another. This was an
                unfortunate situation brought about by a rash of
                hacked hero and pet files being shared amongst
                the lazier players.  The downside for
                you, the honest player, is that you can no longer
                move a character between several PCs so as to
                level the same character every time you play.
                Since levelling is not intrinsically difficult,
                you might actually find it more fun to maintain
                separate characters on each computer anyway.  What you *won't*
                enjoy is having all your characters be perceived
                as modders just because you bought a new PC, or
                you had to reformat the disk on your old PC.  As of version
                A50, simply reinstalling windows should not cause
                a problem, so long as you keep your installation
                of WoS throughout the upgrade.  Likewise, if you
                backup your WoS installation and move it to a new
                PC, you should be fine. Where you will get into
                trouble is if you download and install a fresh
                copy of WoS on the new PC *before* copying your
                backup from the old PC. In that case, the new PC
                will have a new soul ID and your characters will
                be perceived to have moved. (and hence will be
                marked as modders)  I'll bet that's
                more than you ever wanted to know about modders.  Oh, please note
                that as a world developer, you have no choice but
                to use modder characters to get any work done,
                since by definition you are modding your world
                all day long.  So don't be mean
                to modders. They're probably good people, just
                like you! |  
                | [general
                question] Hey,
                what about those MIX SERVER RULES I keep hearing
                about? How do I run my own MIX SERVER and control
                it the way I like?  --------  Samsyn says:  Check out this
                URL for more information!http://www.synthetic-reality.com/mixRules.htm
 And have a nice
                day! |  
                | I have a couple
                of questions 1)The little circle thingy
                around your character which sometimes appear in
                combat, WTF is it?  2)When
                you use books that cast the Book NI spell, like
                the compendium of curses, does it use your Wisdom
                or your Agility to determine if you hit?  3)And is
                the Book NI spell supposed to be able to BOTH
                fizzle and miss?  I might just be
                a newbie who has missed the few lines in the
                manual explaining this but plz tell me anyway.  ---------  Cactrot Says:  1) That is the
                "no miss" circle. When you have a
                monster(or player) inside that circle, your
                attack will always hit them. Different weapon
                classes have different size circles.  2)Whether or not
                you hit with an attack depends on your Dexterity,
                Agility decreases the chance of you bing hit,
                Wisdom increases the power of magic(and the
                amount of PP you earn per attack).  3)Magic spells
                cast by weapons that aren't of the elements will
                not fizzle as of A51, but spells that are part of
                the 8 elements can(except for Life spells).  [This message
                has been edited by samsyn (edited 03-21-2001).] |  
                | If
                anything is suggested for WoS, does it actually
                stand a chance of being implemented in the next
                patch unless the team has already decided to put
                it in? -----  Samsyn Replies:  I am a team of
                one! (paraphrase of Army slogan, of course )
 For an idea to
                be implemented, it has to be:  1.) So amazingly
                trivial that I can do it in a minute.  or  2.) So amazingly
                brilliant that I look forward to taking credit
                for it!  or  3.) So tedious
                to continually explain why I *didn't* do it that
                I finally break down and do it anyway.  ----  Sadly, many
                excellent suggestions just "don't fit"
                even though they are excellent.  And, I was
                kidding above. I think I have a *pretty* good
                habit of crediting people for their ideas -
                though often people suggest things without
                realizing that others have suggested the same
                thing before. Which puts me in a delicate
                situation since sometimes these people are also
                more into confrontation than I am.  I apologize to
                anyone who I have left out, credits-wise, as I am
                sure it has happened lots. (Just probably less
                than they think )  [This message
                has been edited by samsyn (edited 03-21-2001).] |  
                | Something that
                has puzzled me ever since i first played WoS is
                this: The books(that bookusers
                use for weapons), do you read them at enemies,
                throw them at them, or whack them over the head
                with them?  -----  samsyn says:  I like to think
                of them as 'spells you don't actually know how to
                cast'  So, you are
                'reading the spell' from the book each time you
                cast it. (and luckily the book doesn't disappear)
                 This explains
                why sometimes a 'book' is just a single page torn
                from some old manuscript.  [This message
                has been edited by samsyn (edited 03-05-2001).] |  
                | hello,
                i just want to know how to reset my soul ID at
                WoS, cause i want to experience a new adventure.
                I mean i want to play as a whole different soul
                ID, so i can't get banned on the server when
                entering that server with my old ID. So, how can
                you make that happen, please respond to this
                request immediately. I'm really waiting for your
                answer. Thanks for your time. -----  Samsyn Says:  Your soul ID is
                your key to a world of entertainment and joy. It
                is also how you are tracked through the universe
                so that I don't hassle you repeatedly for
                donations, and people can dress you in the buddy
                hat of their choice.  To re-experience
                Evergreen, just start a new character. (or visit
                the temple of forgetfulness to have an existing
                character forget individual quests.)  But please leave
                your soul ID alone, I appreciate it, thanks!  [This message
                has been edited by samsyn (edited 03-12-2001).] |  
                | sorry to ask
                this, i know it's been debated but: i'l get a new PC
                soon and i'l want to play WoS on it. but i know
                that if i just send it over to the other PC, i'l
                be marked as a cheat (or mod, ETC...) and i don't
                want that. any way of bypassing that?  ---------  If you are
                running the current version of WoS then all you
                need to do is be sure to backup the ENTIRE WOS
                DIRECTORY from the old machine and copy it to the
                new machine.  If you install
                and run a new copy of WoS on the new machine, it
                will get a new soul ID. And your old characters
                will appear to have been moved, and get marked
                (though new characters will be fine.)  Of course, if
                there is any chance you want to keep playing WoS
                on the old machine, you might want to go ahead
                and get a new soul number anyway (two machines
                with the same soul number can't play together)  [This message
                has been edited by samsyn (edited 04-02-2001).] |  
                | Is
                there a "best attack spell" for magic
                using classes against players? I mean in the
                circumstance that the magic user has 9.99 in all
                elements and their handskill too so it would
                theoretically be even.The reason I ask this is there has been some
                debate on this recently. Some people reckon
                Tempest is the best spell but there are a
                minority who would go for Quake and Crush.
                Armageddon is obviously the popular choice which
                given that it is a "death" class spell
                would seem to make sense.
 Anyone?
 ------------  Cactrot Answers:
                 Players are like
                death element monsters, no one element it
                stronger than any other against them. and since
                in Evergreen all the lvl 9 spells are the same
                strength, whatever element you have the hightest
                skill it would be your spell to pick.  Samsyn Adds:
 This is still
                true as of now, though it is possible that world
                designers will be able to let user's have
                elemental sensitivites at some future date.
                Exactly how this would be done is unclear. Either
                it could be hard-cast per character class
                (easiest for me) or it could be controlled by
                your elemental training (hardest for me because
                of the quantity of large numbers I might have to
                share with other players.) I prefer hard-cast by
                character class, plus modified by amulets/rings.  [This message
                has been edited by samsyn (edited 04-04-2001).]  Apart from the
                "Dan or World Developer does the work"
                thing, another issue would be:If class related then players would know who they
                can fight best.
 Or:
 If element based players would not know who they
                can fight best until they've fought them.
 (I'd just like
                to add that I think the latter would be most
                satisfying to the players.)  
 [This message
                has been edited by Fred Spade (edited
                04-04-2001).] |  
                | simple
                ?, what is a choas element pet? ----  Samsyn Says:  A world designer
                gets to create 8 elements for their world (in
                evergreen, these are life, death, nature, spirit,
                water, air, fire, and earth (not in that order)  These 8 elements
                carry with them a lot of baggage (heal spells
                must be life element, death element affects all
                creatures equally, fire works best against water,
                etc.) all determined by their placement on the
                'element wheel'  These 8 elements
                are the elements which make sense, so to speak,
                in an RPG.  ----  However, it
                became interesting to create spells, objects, and
                monsters which were not based on those 8 elements
                (mainly so you could do things like have a
                special spell which only one monster could cast,
                for example).  These elements
                are entered into the various tables by the world
                designer, using higher-numbers than 0-7. The game
                doesn't apply any special rules for these
                elements (they behave like DEATH element, and
                affect all other elements equally)  Anyway, to
                finally get around to answering your question,
                while World Designers get to name the eight basic
                elements, all the rest of the elements go by a
                single name (of my choice). And I chose
                "chaos"  [This message
                has been edited by samsyn (edited 04-17-2001).] |  
                | How are
                mag attacks determined? AND WHO THE [heck] TOOK
                MY NAME?  -HAVOC  -----------  Samsyn replies
                (in spite of the pre-edited rudeness..  ) Magnificent
                Attacks are purely random. I believe the natural
                frequency is 1 in 50 . Which does NOT mean that
                every 50th hit will be magnificent. But out of,
                say, a BILLION hits, it should be pretty close to
                twenty million mags :-)  HOWEVER, if
                people are cursing you, the probabilty goes down
                (a little) and if people are blessing you, it
                goes up (a little).  So count the
                happy/smiley ghost faces you see (if any) in the
                player list.  ---  This feature, by
                the way, was my original thought for the whole
                game... "Wouldn't it be cool if spectators
                could influence certain random events for the
                players?"  I wasn't aware
                of any other game ever doing that, so I was
                pleased. (Feel free to not disabuse me of the
                notion).  Before you ask,
                no, the amount of influence on mag probability is
                pretty low. So even if you managed to get, say,
                20 people blessing you all at once, it wouldn't
                guarantee a mag every time.  --- If you doubt the
                math, as of version A57 you can type the command
                "/mag" which will roll the dice ONE
                MILLION TIMES and tell you how many mag hits you
                would have gotten. [This message
                has been edited by samsyn (edited 04-15-2001).] |  
                | A few
                questions: 1.
                How can a creature attack you if you are not in
                its attack circle (I used /monster)?  2. If
                you are greased 2 or 3 times and you have the
                opponent in your white circle thing, are you
                still going to hit (Both players have maxed
                stats)?  3. How
                much PP does it take to got from 9.98 to 9.99
                (Please don't say alot!)?  4. Can
                other users find out my IP?  ----------  LGH Replies:  1. How can a
                creature attack you if you are not in its attack
                circle (I used /monster)?You still get random fights no matter where you
                are (unless it's on a map with no monsters). It's
                determined by the monster placed closest to where
                you triggered the fight.
 2. If you are
                greased 2 or 3 times and you have the opponent in
                your white circle thing, are you still going to
                hit (Both players have maxed stats)?  I'm not sure,
                but I think so. The circle is supposed to
                guarantee a hit.  3. How much PP
                does it take to got from 9.98 to 9.99 (Please
                don't say alot!)?  Here's the
                chart:; level 0 PP 0 - 555
 ; level 1 PP 556 - 1250
 ; level 2 PP 1251 - 2142
 ; level 3 PP 2143 - 3333
 ; level 4 PP 3334 - 5000
 ; level 5 PP 5001 - 7500
 ; level 6 PP 7501 - 11666
 ; level 7 PP 11667 - 20000
 ; level 8 PP 20001 - 45000
 ; level 9 PP 45000 - 2000000000 (two billion)(you
                approach level 9.9999999 asymptotically)
 4. Can other
                users find out my IP?  If you are on
                their server, definitely. If they are a decent
                hacker, more than likely.  LGH  
 [This message
                has been edited by samsyn (edited 04-17-2001).] |  
                | If
                you're not in a certain monster's attack circle,
                but you aren't in any other attack circles
                either, then the monster in the circle closest to
                you can attack. ----  Samsyn Says:  Actually, I
                believe it is a bit weirder than that. Monsters
                place 'on the map' (which appear when you use the
                /monsters command) can really only attack you if
                you are inside their circle (give or take a
                couple pixels).  But there are
                other sources of monsters available to the world
                designer (for example, bound to a 'link point')
                and they can come into the picture when you are
                outside of a range circle.  Then, in the
                case where the nearest link point is not flagged
                'safe' but you are not inside of a range circle,
                and there is no explicit monster group assigned,
                I believe I have a 'punt' situation where I will
                bring in monster ID #1 (Green Slime in evegreen).
                So if it is green slims you see, that's probably
                why.  Try not to think
                about it :-)  [This message
                has been edited by samsyn (edited 04-17-2001).] |  
                | When a
                Spirit user uses his weapon and it casts a spell
                (ie Summon Pragma) is he using his spirit hand
                skill or his spirit spell skill, or something
                else? if you know could you please let me know. Thanks!
 ---  Samsyn says:  It is his spirit
                HAND skill which actually enables the use of a
                particular spirit weapon.  The power of
                that weapon is then influenced by the excess
                training of the hand but is also affected by a
                bunch of other weird complicated stuff which it
                would take a scientist to explain (i.e. it's too
                weird for me to remember in detail.) -s  [This message
                has been edited by samsyn (edited 04-17-2001).] |  
                | Question.
                How do you change the music that the game plays
                during the loading of the world when it's
                displaying the story? ~Maniac  Ok. I'm making
                my world and I've got a title.mid file, but it's
                not playing when I load the game. Where do I
                change it so that it will play it?  ~Maniac  Ok. I tried
                something, it's posted in the world dev board.
                could u check there  ~Maniac  ---------  [sorry for the
                delay, but this requires thought. I still haven't
                thought. So I recommend that you read the file
                called "music.ini" in your world's
                folder. It supersedes the "title.mid"
                technology.  OK, I will do a
                teensy bit more thinking...  ok, thinking
                complete. The file "title.mid" is the
                ONLY music checked for and played during the
                "scrolling story" portion of game
                entrance.  Your title.mid
                should be in your world's MIDI folder.  You might test
                your midi file by typing:  /midi title.mid  while playing in
                your world.  If that doesn't
                work, check that you haven't disabled music or
                the sound card from the SOUND menu and/or that
                music works in general when you play Evergreen.
                If music plays in evergreen, then try playing
                your title.mid file with a 3rd party midi player.
                 [This message
                has been edited by samsyn (edited 04-21-2001).] |  
                | I'll test it
                out again with a more balanced (or imbalanced)
                character to check again. Basic it comes down to
                spells bound to weapons do the same damage as
                that spell would do if you cast it with your MP,
                except it's free. Meaning that the damage is
                calculated with the element skill and not the
                hand skill as you keep saying.  [ok. -s]
 [This message
                has been edited by samsyn (edited 04-21-2001).] |  
                | can
                someone explain to my why sound doesn't work on
                wos? i have wingroove (its groO0o0Ovey bah bee)
                and i thought that was the culprit, but when i
                changed it wos music still did not work. any
                suggestions? just out of curiousity, how many
                people have bought a golden soul?  ----  Samsyn says:  [read earlier in
                the FAQ, please, since there are a million
                possible reasons.]  But my guess is
                that you have your MIDI configured to be played
                through your sound card's WaveOut hardware,
                instead of through hardware wavetable or FM
                synth.  To check this,
                visit the CONTROL PANEL for MULTIMEDIA, select
                the MIDI tab and try miscellaneous options. The
                ones that say something like "software
                synth" will probably not work for you
                (unless your sound card has multiple waveout
                channels.. like MINE does. neener neener!)  Anyway, I think
                we go on and on about this already, earlier in
                this FAQ.  [This message
                has been edited by samsyn (edited 04-24-2001).] |  
                | i just
                made a skin and would like others to see it. my
                skin is 57 KB, others can't have it transfered.
                is there a way to give it to them on WoS? If your skin is over 50kb
                in size, it'll NEVER transfer though WoS. Either
                make it smaller (try saving it as an RLE bitmap
                to make it smaller, most people don't do that) of
                transfer it outside WoS with
                e-mail/webpage/messanger service, whatever.
 |  
                | Hi my question
                is: Where do i see if im
                muted?  Im
                making this question because when i installed the
                patch53 it began having some kind of problem when
                im writing to other people they dont sea what i
                was writing, in other way of speaking when i talk
                to other people they dont see what i was asking
                or saying, and then comed to my that i can be
                muted but i dont know where do i see and if i can
                see and what i have to do to take the mute off.
                P,lease be quick answering this question.
                 Getting gagged
                is a pretty serious thing in WoS and doesn't
                happen lightly. Hence, once gagged the game
                intentionally doesn't make that fact obvious to
                you, in order to keep you so in the dark that you
                really stay gagged for awhile.  Gags wear off at
                a rate inversely proportional to the nature of
                the crime, as it were.  Creative
                mis-spellings of the F word generally receive a
                one week gag (on a noBleep server, I mean.
                Defeating the bleeper is strongly discouraged).  Minor homophobic
                remarks generally a day.  Hard core hate
                crime or racism can get you a month or worse.  But the game is
                set up to train you not to mis-spell your way
                through the bleeper, and this is the consequence
                which induces the training. The bleeper is there
                so that you can have your freedom while other
                people have their freedom, too. When you spell
                your way past it, you are breaking a social
                contract. |  
                | My
                friend, for some reason, can't seem to see any
                skins other than the defaults. He has recieve new
                skins checked off, but still doesn't recieve any.
                Could you please enlighten me as to why he
                doesn't recieve any? Thanks in advance. Firewalls have been known
                to block skin transfers, you'd have to set it to
                accept UDP traffic |  
                | HERE |  |